May 23, 2005, 07:08 AM // 07:08
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#1
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Academy Page
Join Date: May 2005
Location: Darwin, Australia
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New Classes, discuss, rate or flame.
Druid Class.
Armor: Same levels as a monk
Energy: +3 Regen, 20 Base
Attributes:
*+Primal Rage: Increases overall damage of skills while in shapeshift form. Also, if an animal dies near you, you gain +4 energy. (why not O.o)
Nature: Increases abilities of the nature line(many of the shapeshift abilities are derived from this line).
Forest: Increases abilities of the forest line
Totemic: Increases your abilities to use Totems and totem related abilities.
*Cannot cast enchantments or hex's while in shapeshift
+Only available as a primary.
Child of Lillith*
Armor: Same as Ranger
Energy: Regen +4 Base 25
Attributes:
**The Gift: For each point, you become more like lillith, taking on natural armor(1,1,2,2,2,3,3,3,3,3,4,4,4,5,5,5), and +1 energy per point. As a bonus, you take on more spider like features, (this is purely superficial but would be a nice touch)
Cult: This improves cultist abilities, some similar to necro in that requires the sacrificing of blood. The difference? well there is less of a life leech/regen type atmos about them, more of a life drain (with no self healing) aspect. This line is the crux of DoT abilities when fully stacked.
Mind: This involves the manipulation of targets, in that you can take control of them for a while. While seemingly powerful, it any skill you use from this line leaves you vulnerable (cannot defend yourself) and usually once the link is broken, the target will almost always focus on for revenge. You cannot possess the same person more than once.
Sorcery: Some spells, a mix of magical damage spells (no way near as powerful as an enchanter, or as cheap energy wise)
*Must be Female to apply this profession as a primary.
**Only available for primaries
So tell me what you think. All criticism welcome.
And please add your own ideas, in as much, or as little detail as you like.
Last edited by ginetti; May 23, 2005 at 07:14 AM // 07:14..
Reason: Snip and Cut
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May 23, 2005, 09:19 AM // 09:19
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#2
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Lion's Arch Merchant
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Without any real outline for the druid class, it really just seems like turning R/Mo into a primary class and allowing that person to choose another secondary.
For the girl-only class, I somehow think you meant lloth. Either way, I don't see how this isn't giving N/E as a primary class and allowing someone to pick another secondary.
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May 23, 2005, 10:22 AM // 10:22
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#3
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Combination classes are disfunctional, players have the option to second a class to make interesting combinations. New classes have to bring attributes and abilities dissimular if not totaly unique compared to other jobs, otherwise you basicly give the player an option to use 3 jobs for the price of 2, or even worse, 4 jobs for the price of 2, if there are more then one multifunctional classes added.
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May 23, 2005, 03:00 PM // 15:00
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#4
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Academy Page
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Outside of a stealth class, I can't see any real reason to create a new class. Pretty much any class can built with the combinations listed. I would definately be up for the Rogue, but the amount of work to create a class and play balance I would rather be put into other areas of the game (vendor system, henchman AI, chat system, more unique items, etc).
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May 23, 2005, 03:33 PM // 15:33
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#5
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Lion's Arch Merchant
Join Date: May 2005
Guild: WOR
Profession: Mo/
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I think the current classes are both surprisingly well balanced, and cover almost every aspect of the game. If new classes were to be introduced, then probably we would need new game features to accompany them.
For example, I'd like to see an Assassin class (because one melee class is never enough). This class could be made unique by having an attribute allowing the use of daggers as off hand weapons. This class would both provide an alternative melee option to those who don't want to be warriors, and would also complement the warrior class itself by adding options.
I must say, I do like the idea of a shapeshifting class. That does have potential, and is a good example of the sort of thing needed to make a new class worth having.
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May 23, 2005, 03:53 PM // 15:53
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#6
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Lion's Arch Merchant
Join Date: May 2005
Guild: The Marble Clan [KING]
Profession: R/Mo
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How about just create 4 classes that cannot be combined with anything else?
OR take the core classed and create a seperat set,
say Pure ranger, warrior..ect, and give em a a +2 to all atributes just for being a pure class, thse pure dude wont be able to dual class, but jst get that +2 or what ever number it takes to balance them
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May 23, 2005, 04:31 PM // 16:31
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#7
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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Druid... hate it. It's trite. I mean really :C
Druids are pretty much rangers. If you want the whole shape shifting kabob, try something a little less thought of. WERE.
Doppelganger
These guys are shape changers, spiritual magicians, soul hunters, and brutal barbarians. They pride themselves in their control over other creatures. Especially their ability to take that creature's form. To take a creature's form, they must first have two things. The adequate shapechanging rank to acquire the form they want, and the creature's soul. A doppelganger can only carry two souls at any given time, one within themselves, and another within a vessel (a special doppelganger pet). If the vessel is killed, the spirit will escape and the player has a short time to recapture it before it is lost. To acquire a soul, the character must use a spirit magic spell called Soul Snare. The creature must be killed in the time that the snare is active in order to catch it. The Doppelganger has limited magical abilities, and what he does have is designed soley to support his fighting. His armor and attacks are lower then that of a warrior, but he makes up with it with empathatic spells, rages, and shapechanging. If anything, this is the "were" class.
They have five attributes, Shapechanging, Spirit Magic, Natural Empathy, Were Lore, and Wild Instinct. Shapechanging is their primary attribute, and what allows them to effectively control their shape changing abilities. A secondary class can still shape change, however they will have a poor duration.
Their appearance could be - well, honestly I dont quite know.
Attributes
Shapechanging - This skill is paramount to their shape shifting abilities. It enables them longer times of staying in a shape shifted form and improves the form's health and energy.
Spirit Magic - The doppelganger has a unique connection to the spiritual realm, they can even manifest this physically. Spirit magic has a new type of skill, a dance, and the ability to possess and control other creatures, as well as the doppelganger's staple spell, Soul Snare. Spirit magic cannot be used while controlling another creature, or while shapechanged.
Empathy - The doppelganger is sensative to the spiritual realm, and the realm of dreams. They can incur dreams and emotions to allies and enemies with this attribute. Whether it be making one's allies brave and fearless, to making their enemies fearful and paranoid.
Were Lore - This is their knowledge of creatures, and their skills. This attribute is needed for any shapeshifter, it controls what forms they have access to, as well as what monster skills are available to them. Skills of these attribute can only be used while shape changed, and they can only be used with some forms. (Such as you cannot use a beast skill while turned into a bird form)
Wild Instinct - The raw barbaric brutality of a warrior's spirit, and the rage inside the doppelganger's heart. They can convey their monstrous urges into their human form, and use savage skills. These skills specialize in the use of two handed melee weapons. This attribute does not, however, increase their weapon damage. Some of these skills cannot be used if the Doppelganger is shapechanged.
(Skill ideas for doppel are here : http://www.guildwarsguru.com/forum/s...ead.php?t=9843)
The Lolth one is different, but pretty much a necro/mesmer/elementalist.
Last edited by Dubby; May 23, 2005 at 04:33 PM // 16:33..
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May 23, 2005, 05:56 PM // 17:56
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#8
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Pre-Searing Cadet
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Quote:
Originally Posted by Myodato
I think the current classes are both surprisingly well balanced, and cover almost every aspect of the game. If new classes were to be introduced, then probably we would need new game features to accompany them.
For example, I'd like to see an Assassin class (because one melee class is never enough). This class could be made unique by having an attribute allowing the use of daggers as off hand weapons. This class would both provide an alternative melee option to those who don't want to be warriors, and would also complement the warrior class itself by adding options.
I must say, I do like the idea of a shapeshifting class. That does have potential, and is a good example of the sort of thing needed to make a new class worth having.
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I think an assasin class could be cool. Anet could decrease the enemy attack radius (or whatever the heck they call it) so you could sneak around maps without getting mobbed constantly. They could also add a damage bonus for attacking from behind an enemy while making the class generally weaker than, say, a warrior. An assasin would, conversly, have to be faster than the other classes, I feel, if they were weaker; both to balance the character and from an aesthetic point of view (think: squirrley little guys with fast attack rates) It also opens up weapons possibilities: imagine hurling throwing stars as you run up on a crowd, then switch over to a short sword or dagger to finish them off. Im not sure how they would mesh with the existing classes though. I mean, Necro and Mesmer would work well, but Warrior? Elementalist? Just dont see it...
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May 23, 2005, 06:18 PM // 18:18
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#9
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Ascalonian Squire
Join Date: Apr 2005
Location: Kansas City, Missouri
Guild: Deciders of Fate
Profession: W/Mo
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Yes, an assassin class would be nice. I will eventually get bored with the only melee class available, I've already moved on to try casters, this is my third character working for ascension. I think Assassins..should do less damage than Warriors, but maybe attack faster in some way, and yes..double damage or some modifier for attacking an enemy from behind. It'd be nice to see a suit of assassin armor aswell..I imagine something black and sleek. The Druid idea..ugh..I don't like it all too well, but I do agree with the idea of a "Doppelganger" class that can shapeshift, that would be nice..
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May 23, 2005, 06:24 PM // 18:24
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#10
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Frost Gate Guardian
Join Date: May 2005
Location: Somewhere, Nowhere
Guild: Sith Overlords[SO]
Profession: W/Mo
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Love the Doppleganger idea, just hate the name, bleh. -_- Maybe, "Weremaster", but not so cheesey sounding. Dopplegangers(from my limited knowledge of some TCGs)are copycat like things, that learn skills of their enemies, so from that knowledge, I don't like the name, but love the idea itself.
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May 23, 2005, 06:56 PM // 18:56
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#11
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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Quote:
Originally Posted by relientK_fan
Love the Doppleganger idea, just hate the name, bleh. -_- Maybe, "Weremaster", but not so cheesey sounding. Dopplegangers(from my limited knowledge of some TCGs)are copycat like things, that learn skills of their enemies, so from that knowledge, I don't like the name, but love the idea itself.
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Couldn't think of any better name ideas, if anyone can please lemme know lol... U^U
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May 23, 2005, 07:12 PM // 19:12
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#12
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Ascalonian Squire
Join Date: Apr 2005
Location: Kansas City, Missouri
Guild: Deciders of Fate
Profession: W/Mo
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For Doppelganger maybe just.."Shapeshifter" or "Shifter" would suffice? It's short, simple and to the point of what that character is.
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May 25, 2005, 07:48 AM // 07:48
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#13
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Krytan Explorer
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Every thread I see about new classes, assasins come up. They would be a cool addition. I wouldnt mine seeing a fencing class myself. Sort of a finesse combat class that hits fast and dodges a lot. The thing is, thats sort of summed up in an assasin class.
But whats Id really really like to see, is another healer class of some sort. Im not sure what can be pulled together to pull it off, but monks are way to priority. Monks seem to have all of the healing one would ever need though. Ive once heard it said that the monk is the glue that holds the team together. If another class could do that same job then that would be the one Id like to see.
A Summoner class would be another one Id like to see. Sort of pokemon inspired. Lots of different creatures that have different ablitys that could support players or even each other. They could use whips for weapons.
A Wizards class, maybe. Could change a target into something else. Could pull a target in slow motion (slowing speed, cast and recharge time) or put a allie in fast foward. Open up teleport rift for team to travel. (this all sounds very overpowering, but its just a rough idea, balace of course would be a nessasity)
A shapeshifting class seems like the next obvious choice. It would be cool if they could use spears as weapons.
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May 25, 2005, 02:26 PM // 14:26
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#14
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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As progenators of D2 which seems to be the core of the gameplay in GW, Druid is the title of the ShapeShifting job which was in D2, and it would be most likely that they use the same name if implemented in this game, Furthermore, Druids are already in the storyline as a lost race of peoples....... It's a dead setup.
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